skip to main content

Budaya Game Mobile Legends: Kajian pada Bang Bang Kelompok Gamers Vol’Jin di Jepara

*Anggraeni Tysa Soesanto  -  Program Studi Antropologi Sosial, Fakultas Ilmu Budaya, Universitas Diponegoro, Indonesia
Budi Puspo Priyadi  -  Departemen Administrasi Publik, Fakultas Ilmu Sosial dan Ilmu Politik, Universitas Diponegoro, Indonesia
Risis Tiani  -  Departemen Susastra, Fakultas Ilmu Budaya, Universitas Diponegoro, Indonesia
Open Access Copyright 2020 Endogami: Jurnal Ilmiah Kajian Antropologi under http://creativecommons.org/licenses/by-nc-sa/4.0.

Citation Format:
Abstract

In the digital era that has developed increasingly modern, online games have begun to become part of the lifestyle of some Indonesians, especially after the development of Android-based smartphones. This is due to an increase in the number of game players from various game genres that have emerged. Each individual has various ways to meet their entertainment needs, which are not limited by space, time or age, such as playing online games. Multiplayer Online Battle Arena (MOBA) is a video game genre using strategy. Mobile Legends: Bang Bang is a game with the MOBA genre developed and released by Moonton. Mobile Legends: Bang Bang uses a game system or gameplay that is easier for beginner gamers to understand and also the appearance used is more attractive so that it is in great demand by various groups. Researchers use the topic of discussion with the theory of symbolic interactionism as anything related to the formation of meaning. The focus of this research is to discuss how the system or meaning value in the VOL'JIN Gamers Group. In this case, the researcher focuses on how this meaning system has an impact on the existence of the online game Mobile Legends: Bang Bang (MLBB) because in the meaning system it will be seen how social, cultural, and human behavior phenomena in today's modern era. Especially on the behavior patterns of playing these online games. The factors that cause gaming behavior in the VOL'JIN Gamers Group, namely curiosity, relieving stress, following trends, generating additional income and a high level of playing difficulty. Therefore, there is a process of pursuing the meaning of competition for prestige and expecting praise from others.

Fulltext View|Download
Keywords: online games; symbolic interaction; identity; community; meaning system

Article Metrics:

  1. Adler, A. (1929). The Science of Living. Oxford, England: Greenberg
  2. Blumer, H. (1969). Symbolic Interactionism : Perspective and Method. Inggris: Prentice Hall
  3. Effendy, O. U. (1989). Kamus Komunikasi. Bandung: Mandar Maju
  4. Elbandiansyah, U. &. (2014). Interaksionisme Simbolik dari Era Klasik Hingga Era Modern. Jakarta: Raja Grafindo Persada
  5. Faisal, S. (1990). Penelitian Kualitatif: Dasar-Dasar dan Aplikasi. IKIP Malang: YA 3 Malang
  6. Kamanto, S. (2000). Pengantar Sosiologi Edisi Kedua. Jakarta: Lembaga Penerbit Fakultas Ekonomi Universitas Indonesia
  7. Mulyana, D. (2008). Ilmu Komunikasi: Suatu Pengantar. Bandung: PT. Remaja Rosdkarya
  8. Rollings, A. &. (2006). Game Design Development. USA: New Reader Publishing
  9. Sarmini. (2002). Teori-Teori Antropologi. Surabaya: Unesa University Press

Last update:

No citation recorded.

Last update: 2024-04-23 14:42:35

No citation recorded.