skip to main content

Pengembangan Website Marketplace Binatang Peliharaan dengan Fitur Lelang Menggunakan Metode Rapid Application Development

*Raymond Sutjiadi orcid scopus  -  Institut Informatika Indonesia Surabaya, Indonesia
Titasari Rahmawati  -  Institut Informatika Indonesia Surabaya, Indonesia
Edbertinus Halim  -  Institut Informatika Indonesia Surabaya, Indonesia
Open Access Copyright (c) 2021 JSINBIS (Jurnal Sistem Informasi Bisnis)

Citation Format:
Abstract
Through marketplace website, someone can open a business using relatively low capital without the need to open physical store. The benefit using marketplace website is wider market range so that able to get customers easily. On the other hand, pet lovers often feel difficulties to buy a pet. Moreover, rare pets are traded using higher bargaining price between sellers and buyers. This causes difficulties to find mutually beneficial price on both sides. In this research is developed marketplace website to sell pets, which is equipped with auction feature. Via this auction feature will facilitate sellers and buyers to find beneficial dealling price. This website is developed using Rapid Application Development method which prioritizes the speed of application development. The features of this marketplace website are depicted using Unified Modelling Language (UML). From the testing result, it can be seen that buying and selling features can simplify sellers to market their products. Auction feature also can run automatically on certain determined deadline to find best bidding price from buyer

Note: This article has supplementary file(s).

Fulltext View|Download |  Research Instrument
CTA Agreement
Subject
Type Research Instrument
  Download (906KB)    Indexing metadata
Keywords: Marketplace; Auction; Rapid Application Development; Buy and Sell; Website.

Article Metrics:

  1. APJII, 2020. Survey Pengguna Internet APJII 2019-Q2 2020. Buletin APJII, 74
  2. Aprilia, L., Cyrilla, L., Burhanuddin, 2018. Analisis strategi pemasaran ternak berbasis e-commerce di PT X. Jurnal Ilmu Produksi dan Teknologi Hasil Peternakan 6(3):121-129
  3. Aswati, S., Ramadhan, M.S., Firmansyah, A.U., Anwar, K., 2017. Studi analisis model rapid application development dalam pengembangan sistem informasi. Jurnal Matrik. 16(2): 20-27
  4. Grieger, M., 2003. Electronic marketplaces: a literature review and a call for supply chain management research. European Journal of Operational Research, 144: 280-294
  5. Janita, M.S., Miranda, F., 2013. Exploring service quality dimensions in b2b e-marketplace. Journal of Electronic Commerce Research, 14(4): 363-386
  6. Kosasih, D., 2016. Masyarakat Juga Bisa Memelihara Hewan Langka Dilindungi. Website: https://www.greeners.co/berita/masyarakat-juga-bisa-memelihara-hewan-langka-dilindungi/ diakses tanggal 2 Desember 2020
  7. Lee, S., Lee, H.C., Park, S.J., Jin, C.Y., Shin, S.Y., 2013. Vitalization of e-marketplace to strengthen trade between Korea and China in electronic commerce. Lecture Notes in Electrical Engineering, 235: 29-36
  8. Matkar, A., Gharat, A., Mhatre, B. Syaikh, S., 2021. Online petshop mobile application (O’PET) to get your desire pet. International Research Journal of Engineering and Technology (IRJET). 08(05):616-618
  9. Mueller, R.A.E., 2000. Emergent E-Commerce in Agriculture. Agriculture Issues Centre AIC Issues Brief, 14: 1-8
  10. Petersen, K.J., Ogden, J.A., Carter, P.L., 2007. B2B E-Marketplaces: a typology by functionality. International Journal of Physical Distribution & Logistics Management, 37(1):4-18
  11. Putra, D.A., Sasmita, G.M.A., Wiranatha, A.A.K.A.C., 2020. E-Commerce marketplace petshop menggunakan integrasi rajaongkir API dan iPaymu Payment Gateway API. Jurnal Ilmiah Teknologi dan Komputer, 1(1):13-22
  12. Roen, F., 2012. Bisnis Lelang Online (Online Auction). Website: http://perilakuorganisasi.com/bisnis-lelang-online-online-auction.html diakses tanggal 3 Desember 2020
  13. Sfenrianto, W.T., Wang, G., 2018. assessing the buyer trust and satisfaction factors in the e-marketplace. Journal of Theoretical and Applied Electronic Commerce Research, 13(2):43-57
  14. Sirclo, 2020. Menilik Tren Perkembangan E-Commerce Indonesia di 2020. Website: https://www.sirclo.com/menilik-tren-perkembangan-e-commerce-indonesia-di-2020/ diakses tanggal 3 Desember 2020
  15. Soleh, O., Wuryani, R and Farizi, R., 2017. OPet's is Petshop mobile application to meet all the needs of pets (Day-care, Shopping and Grooming): Development and Business. 2nd International Conferences on Information Technology, Information Systems and Electrical Engineering (ICITISEE):141-146
  16. Stephens, R., 2015. Beginning Software Engineering, John Wiley & Sons, Canada
  17. Trirutrungsi, S and Thabhiranrak, T., 2018. The factors affecting decision on selecting pet shop in Bangkok. Proceedings of International Academic Conferences 8810425, International Institute of Social and Economic Sciences

Last update:

No citation recorded.

Last update: 2024-12-26 01:38:34

No citation recorded.