skip to main content

Inovasi Media Permainan Monotrash Latto-latto Terhadap Perilaku Pemilahan Sampah Pada Siswa Sekolah Dasar

Program Studi Kesehatan Masyarakat, Fakultas Kedokteran dan Ilmu Kesehatan, UIN Alauddin Makassar, Sulawesi Selatan, Indonesia

Open Access Copyright 2026 Jurnal Kesehatan Lingkungan Indonesia under http://creativecommons.org/licenses/by-sa/4.0.

Citation Format:
Abstract

Latar belakang: Permasalahan sampah menjadi tantangan ekologis global yang membutuhkan pengelolaan berkelanjutan. Salah satu pendekatan strategis dalam mengatasinya adalah menumbuhkan perilaku pemilahan sampah melalui peningkatan aspek pengetahuan, sikap, dan tindakan pada anak usia sekolah. Media pembelajaran berbasis permainan dipandang mampu memperkuat proses tersebut. Penelitian ini bertujuan mempelajari perubahan perilaku memilah sampah siswa sekolah dasar melalui permainan tradisional monotrash latto-latto.

Metode: Pendekatan kuantitatif dengan rancangan quasi experimental. Populasi adalah  siswa siswi Sekolah Dasar Monginsidi dan Sekolah Dasar Islam Al Izhar. Sebanyak 120 siswa ditetapkan sebagai sampel pada dua sekolah, masing-masing 30 siswa pada kelompok eksperimen dan kelompok kontrol pada kedua sekolah, variabel yang diukur perubahan perilaku pada domain pengetahuan, sikap dan tindakan. Analisis data dilakukan dengan membandingkan hasil ukur pre dan post test menggunakan uji t berpasangan.

Hasil: Analisis statistik menunjukkan adanya perbedaan signifikan tingkat pengetahuan pada kedua sekolah (p value < 0,001) serta peningkatan signifikan pada sikap siswa di kedua sekolah (p value = 0,013 dan p value < 0,001). Selain itu, terjadi perubahan yang bermakna pada aspek tindakan pemilahan sampah setelah penerapan intervensi baik pada sekolah Sekolah Dasar Islam Al Izhar (p value = 0,002) maupun Sekolah Dasar Monginsidi (p value = 0,037). Hasil tersebut menegaskan bahwa intervensi memberikan dampak yang nyata terhadap perilaku pemilahan sampah.

Kesimpulan: Media pembelajaran berbasis permainan monotrash latto-latto terbukti efektif dalam meningkatkan perilaku pemilahan sampah pada siswa sekolah dasar. Media ini direkomendasikan sebagai alternatif inovatif dalam proses edukasi lingkungan bagi siswa dalam pengelolaan sampah yang ramah lingkungan.

 

ABSTRACT

Title: Inovasi Media Permainan Monotrash Latto-latto Terhadap Perilaku Pemilahan Sampah Pada Siswa Sekolah Dasar

Background: Waste management has become a global ecological challenge that requires sustainable solutions. One strategic approach to addressing this issue is fostering waste-sorting behavior by enhancing knowledge, attitudes, and practices among school-aged children. Game-based learning media are considered effective in strengthening this process. This study aims to examine changes in waste-sorting behavior among elementary school students through the use of a traditional educational game, Monotrash Latto-Latto.

Methods: A quantitative approach with a quasi-experimental design was employed. The study population consisted of third-, fourth-, and fifth-grade students from Monginsidi Elementary School and Al Izhar Islamic Elementary School. A total of 120 students were selected as the sample from the two schools, with 30 students assigned to the experimental group and 30 to the control group in each school. Behavioral changes were measured across three domains: knowledge, attitudes, and practices. Data analysis was conducted by comparing pre-test and post-test scores using paired t-tests.

Results: Statistical analysis revealed a significant improvement in students’ knowledge levels in both schools (p < 0.001), as well as a significant increase in students’ attitudes toward waste sorting (p = 0.013 and p < 0.001). Furthermore, meaningful changes were observed in waste-sorting practices following the intervention, both at Al Izhar Islamic Elementary School (p = 0.002) and Monginsidi Elementary School (p = 0.037). These findings confirm that the intervention had a substantial impact on students’ waste-sorting behavior.

Conclusion: The game-based learning medium Monotrash Latto-Latto has proven to be effective in improving waste-sorting behavior among elementary school students. This medium is therefore recommended as an innovative alternative for environmental education aimed at promoting environmentally friendly waste management practices in schools.

Note: This article has supplementary file(s).

Fulltext View|Download |  Turnitin
Turnitin
Subject
Type Turnitin
  Download (3MB)    Indexing metadata
 CTA
Copyrigh Transfer Agreement
Subject
Type CTA
  Download (907KB)    Indexing metadata
 ES
Ethical Statement
Subject
Type ES
  Download (1MB)    Indexing metadata
Email colleagues
Keywords: Kesehatan Masyarakat; Malaria; Pemetaan dan Resistensi.

Article Metrics:

  1. Kirschhof E, Becker A, Descovi G, Machado A, Maran V. Gamifying environmental education: A primary school perspective through a serious game. Proceedings of the 16th International Conference on Computer Supported Education (CSEDU 2024).2024. https://doi.org/10.5220/0012617000003693
  2. Gusti A, Isyandi B, Bahri S, Afandi D. Faktor determinan intensi perilaku pengelolaan sampah berkelanjutan pada siswa sekolah dasar. Jurnal Kesehatan Masyarakat Andalas. 2017;9(2):65-72
  3. https://doi.org/10.24893/jkma.v9i2.138
  4. Simatupang SS, Veronica E, Irfandi A. Edukasi pengelolaan sampah: Pemilahan sampah dan 3R di SDN Pondok Cina Depok. Prosiding SEMNAS LPPM Esa Unggul. 2021:34-38
  5. Poety M, Wiyono J, Adi RC. Hubungan tingkat pengetahuan dengan perilaku membuang sampah pada siswa SMP Sriwedari Malang. Nursing News. 2017;2(1):37-52
  6. Normila N, Maulia R, Mulyani S. Edukasi peduli sampah di Panti Asuhan Berkah Kota Palangka Raya. Community Development Journal. 2023;4(1):774-778
  7. Marpaung SSM, Ariswara K, Rahmila YI, et al. Waste management model through the waste bank program in the primary schools of Bonang Sub-district, Demak Regency. Jurnal Kesehatan Lingkungan. 2025;17(3):277-286. https://doi.org/10.20473/jkl.v17i3.2025.277-286
  8. Kesuma MR, Wijaya S, Putri AS. Trash to treasure: Integrating waste management and financial literacy for sustainable behaviors. Priviet Social Sciences Journal. 2025;5(10):122-134. https://doi.org/10.55942/pssj.v5i10.681
  9. Hartley BL, Thompson RC, Pahl S. Marine litter education boosts children's understanding and self-reported actions. Marine Pollution Bulletin. 2015;90(1-2):209-217. https://doi.org/10.1016/j.marpolbul.2014.10.049
  10. Bettencourt S, Costa S, Caeiro S. Marine litter: A review of educative interventions. Marine Pollution Bulletin. 2021;168:112446. https://doi.org/10.1016/j.marpolbul.2021.112446
  11. Vecchio LP, Del Greco A. Game-based solutions and the plastic problem: A systematic review. Sustainability. 2023;15(6):5558. https://doi.org/10.3390/su15065558
  12. Anifa T, Anward HH, Erlyani N. Perbedaan perilaku membuang sampah pada siswa antara sebelum dan sesudah diberikan live and symbolic modeling. Jurnal Ecopsy. 2017;4(2):96-101. https://doi.org/10.20527/ecopsy.v4i2.3850
  13. Natasyannisa T, Sefty F, Firdaus MD, et al. Edukasi pengelolaan sampah pada anak usia sekolah dasar sebagai upaya membentuk generasi peduli lingkungan. Senama: Jurnal Pendidikan & Lingkungan. 2025;2:73. https://doi.org/10.30656/senama.v2i.73
  14. Majid A, Syafar M, Thaha RM, Razak A. Instilling trash throwing behavior through play in early childhood: A review. International Journal of Public Health Science. 2025;14(2):989. https://doi.org/10.11591/ijphs.v14i2.24676
  15. Jose P, Mangowal RG, Andre, Khosasih MM, Santoso VV. Raising awareness of 3R (reduce, reuse, recycle) using Revin the Environment Hero serious game for elementary schoolers. Teknika. 2025;14(2):304-310. https://doi.org/10.34148/teknika.v14i2.1262
  16. Liu J, Green RJ. Children's pro-environmental behaviour: A systematic review of the literature. Resources, Conservation and Recycling. 2024;205:107524. https://doi.org/10.1016/j.resconrec.2024.107524
  17. Simanjuntak ER, Fallah L, Ramadhan R, Padmasari AC. Designing an educational game "Cleantopia" to increase students' awareness of environmental cleanliness at Mekarsari Elementary School. Jurnal Inovasi Teknologi Pendidikan. 2024;11(1):12-23. doi: 10.21831/jitp.v11i1.57755
  18. Fitriyah S, Rahmawati A. Promotif preventif permainan ular tangga "Stop Trash" dalam meningkatkan pengetahuan dan sikap siswa. Business Law Binus. 2020;7(2):33-48
  19. Gayatri NA. Educational game design sorting waste Android-based. Ultima InfoSys. 2023;14(1):11-18. https://doi.org/10.31937/si.v14i1.3113
  20. 19. Afifaturrohma E, Purnasari G. Pengaruh media video terhadap tingkat pengetahuan pelajar mengenai jajanan sehat di SDN Pancakarya 01 Jember. Jurnal Gizi Kerja dan Produktivitas. 2020;1(2):34-45. https://doi.org/10.52742/jgkp.v1i2.9403
  21. Basri S. Intervensi ceramah perilaku sehat sehari-hari untuk anak sekolah dasar. SAMATA Journal of Public Health Science. 2023;2(1):74-81. https://doi.org/10.24252/sociality.v2i1.36387
  22. Puspitaningrum W, Agusyahbana F, Mawarni A, Nugroho D. Pengaruh media booklet terhadap pengetahuan dan sikap remaja putri terkait kebersihan dalam menstruasi di Pondok Pesantren Al-Ishlah Demak Triwulan II Tahun 2017. Jurnal Kesehatan Masyarakat. 2017;5(4):274-281. doi: 10.14710/jkm.v5i4.18362
  23. Mariana B, Jaladri I, Suaebah. Pengaruh media komik untuk peningkatan pengetahuan dan sikap dalam pemilihan jajanan sehat. Jurnal Poltekes. 2019;2(1):20-24. https://doi.org/10.30602/pnj.v2i1.480
  24. Safitri AN. Pengaruh edukasi dengan media ular tangga terhadap pengetahuan dan sikap remaja dalam upaya pencegahan seks pranikah di SMPN 1 Besuki, Tulungagung. [Skripsi]. Universitas Airlangga; 2018
  25. Handayani S, Monika R, Priska P. Efektivitas penkes dengan metode ular tangga terhadap pengetahuan remaja tentang dampak perkawinan anak di SMPN 2 Gunungkidul Yogyakarta. Caring: Jurnal Keperawatan. 2019;8(2):68-76
  26. Wardaniah D, Lestari ID, Ramdhayani E. Ekoliterasi siswa melalui kegiatan pengelolaan sampah berbasis group investigation di SMAN 1 Moyo Utara Tahun Pelajaran 2017/2018. Klasikal. 2019;1(2):32-37. https://doi.org/10.52208/klasikal.v1i2.32
  27. Dewi SU. Efektivitas penyuluhan kesehatan reproduksi terhadap pengetahuan dan sikap remaja. JIKO: Jurnal Ilmiah Keperawatan Orthopedi. 2018;2(2):92-99. https://doi.org/10.46749/jiko.v2i2.19
  28. Fitriani S. Efektivitas media kwartet hidup sehat terhadap pengetahuan dan sikap siswa SD Negeri Margamulya di Kecamatan Singaparna Kabupaten Tasikmalaya. Jurnal Pendidikan Kesehatan. 2021;4(1):1-5. https://doi.org/10.56338/mppki.v4i1.1127
  29. Magista M, Dorra BL, Pean TY. Applicability of gamification and game-based learning to improve household-level waste management practices among schoolchildren: A review. International Journal of Technology. 2018;9(7):1439-1449. https://doi.org/10.14716/ijtech.v9i7.2644
  30. Christian IV, Prasida AS. Developing board game as learning media about waste sorting for fourth grade students of elementary school. Jurnal Prima Edukasia. 2018;6(1):78-88. https://doi.org/10.21831/jpe.v6i1.17148
  31. Gayatri NA. Educational game design sorting waste Android-based. Ultima InfoSys. 2023;14(1):11-18. https://doi.org/10.31937/si.v14i1.3113
  32. Simanjuntak ER, Fallah L, Ramadhan R, Padmasari AC. Designing an educational game "Cleantopia" to increase student awareness of environmental cleanliness at Mekarsari Elementary School. Jurnal Inovasi Teknologi Pendidikan. 2024;11(1):12-23. doi: 10.21831/jitp.v11i1.57755
  33. Kasjono HS, Suwerda B, Yushananta P, Lestari N. The effectiveness of ladder climbing games on the knowledge, attitude, and practice of sorting waste. Jurnal Info Kesehatan. 2023;21(3):409-418. https://doi.org/10.31965/infokes.Vol21.Iss3.1126
  34. Viza RM, Rucano-Paucar FH, Talavera-Mendoza F. Impact of serious games on teacher training: An analysis of competence, immersion, and positive emotions. IEEE Access. 2025;13:17150-17160. https://doi.org/10.1109/ACCESS.2025.3526416
  35. Edlinger M, Huber SE, Ninaus M. Analyzing player reviews with natural language processing to identify ecogames for education and research. Computers in Human Behavior Reports. 2025;20:100850. https://doi.org/10.1016/j.chbr.2025.100850
  36. Mursalin M, Saputra E, Ali M. Gamification as an interactive approach in mathematics learning for elementary school students: A literature review. International Journal of Trends in Mathematics Education Research. 2024;7(4):18-23. https://doi.org/10.33122/ijtmer.v7i4.367

Last update:

No citation recorded.

Last update: 2026-08-04 12:22:26

No citation recorded.