BibTex Citation Data :
@article{KIRYOKU18514, author = {Dyah Prasetiani}, title = {MENINGKATKAN KEMAMPUAN KANJI MELALUI MEDIA KANJI GAME ONLINE}, journal = {KIRYOKU}, volume = {2}, number = {1}, year = {2018}, keywords = {kanji; game online}, abstract = { (Title: I mproving The Capabilities Of Agency Through Media Kanji Game Online ) Japanese has several types of letters namely hiragana, katakana, kanji, and romaji. Each letter has its own uniqueness. For foreign learners, kanji is considered the most difficult. The results of interviews on the third semester students who followed the Kanji Shochukyu course showed that students often have difficulty in memorizing kanji, often forget the shape so that they are not able to write kanji correctly, and are often confused between read On and K un. To overcome student difficulties in memorizing kanji, the author tries to use kanji media online game. The method used is experiment with experiment class and control class. The instrument used is postes. The result of the postes shows that the mean value of the experimental class is 82.5 while the control class is 70.1. Keyword s : kanji ; game online }, issn = {2581-0960}, pages = {18--24} doi = {10.14710/kiryoku.v2i1.18-24}, url = {https://ejournal.undip.ac.id/index.php/kiryoku/article/view/18514} }
Refworks Citation Data :
(Title: Improving The Capabilities Of Agency Through Media Kanji Game Online) Japanese has several types of letters namely hiragana, katakana, kanji, and romaji. Each letter has its own uniqueness. For foreign learners, kanji is considered the most difficult. The results of interviews on the third semester students who followed the Kanji Shochukyu course showed that students often have difficulty in memorizing kanji, often forget the shape so that they are not able to write kanji correctly, and are often confused between read On and Kun. To overcome student difficulties in memorizing kanji, the author tries to use kanji media online game. The method used is experiment with experiment class and control class. The instrument used is postes. The result of the postes shows that the mean value of the experimental class is 82.5 while the control class is 70.1.
Keywords: kanji; game online
Article Metrics:
Last update:
Last update: 2025-01-05 10:34:15
Copyright Notice
Starting from 2017, the author(s) whose article is published in the Kiryoku journal attain the copyright for their article and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. By submitting the manuscript to Kiryoku, the author(s) agree with this policy. No special document approval is required.
The author(s) guarantee that:
The author(s) retain all rights to the published work, such as (but not limited to) the following rights:
Suppose the article was prepared jointly by more than one author. Each author submitting the manuscript warrants that all co-authors have given their permission to agree to copyright and license notices (agreements) on their behalf and notify co-authors of the terms of this policy. Kiryoku will not be held responsible for anything arising because of the writer's internal dispute. Kiryoku will only communicate with correspondence authors.
Authors should also understand that their articles (and any additional files, including data sets and analysis/computation data) will become publicly available once published. The license of published articles (and additional data) will be governed by a Creative Commons Attribution-ShareAlike 4.0 International License. Kiryoku allows users to copy, distribute, display and perform work under license. Users need to attribute the author(s) and Kiryoku to distribute works in journals and other publication media. Unless otherwise stated, the author(s) is a public entity as soon as the article is published.
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.