skip to main content

Gejolak Fujoshi Dalam Media Sosial (Peran Media Twitter Dalam Pembentukan Identitas Kelompok Fujoshi)

*Rossa Fitriana  -  Department of Antropologi Sosial, Universitas Tanjungpura, Jl. Prof. Dr. Hadari Nawawi, Pontianak, Indonesia, Indonesia
Diaz Restu Darmawan  -  Universitas Tanjungpura, Indonesia
Efriani Efriani  -  Universitas Tanjungpura, Indonesia
Deny Wahyu Apriadi  -  Universitas Negeri Malang, Indonesia
Open Access Copyright (c) 2021 KIRYOKU under http://creativecommons.org/licenses/by-sa/4.0.

Citation Format:
Abstract

This study discusses the phenomenon of fujoshi, a popular culture from Japan. Fujoshi is a woman's passion for manga or comics genre boys love, where the manga tells the story of the love relationship between men. This research was conducted using a qualitative research method with a virtual ethnography method approach, where the researcher traced twitter accounts that were actively uploading about the manga boys love. This study tries to describe how the identity of fujoshi is formed which shows the manga boys love fondness on social media, especially in twitter. The result of this study is that fujoshi still be considered as an abnormality and also considered to violate the norms of the society. However, social media is able to provide space for free expression to show the identity of their preferences without getting any social sanctions. Social media also builds the fujoshi identity which was initially considered a deviation, has now been accepted and spawned more works and formed a community that has the same passion for manga boys love that is bigger than before.

Fulltext View|Download
Keywords: Fujoshi; Identity; Popular Culture; Social Media; Twitter

Article Metrics:

  1. Ammar, I. W. (2018). Eksistensi Fujoshi di Kalangan Pecinta Kebudayaan Jepang (Studi Etnografi terhadap Wanita Penyuka Fiksi Homoseksual di Kota Medan. Skripsi Universitas Sumatera Utara Medan
  2. Ayudyasari, D. (2016). Konstruksi Makna Gay Bagi Penggemar Manga Yaoi (Fujoshi) Pada Anggota komunitas Otaku di Pekanbaru. Jurnal Online Mahasiswa FISIP, 4(2), 1–15
  3. Bungin, B. (2017). Penelitian Kualitatif: Komunikasi, Ekonomi, Kebijakan Publik, Dan Ilmu Sosial Lainnya. In Kencana
  4. Gusri, L., Arif, E., & Dewi, R. S. (2020). Konstruksi Identitas Gender Pada Budaya Populer Jepang (Analisis Etnografi Virtual Fenomena Fujoshi pada Media Sosial). Medialog: Jurnal Ilmu Komunikasi, III(I), 88–95
  5. Hine, C. (2000). Virtual Ethnography. Sage Publications Ltd
  6. Ida, Z. A. A. dan R. (2018). Etnografi Virtual Sebagai Teknik Pengumpulan Data dan Metode Penelitian. The Journal of Society & Media, 2(2), 130–145
  7. Mizoguchi, A. (2008). Reading and Living Yaoi: Male-Male Fantasy Narratives as Women's Sexual Subculture in Japan
  8. Setiadi, N. J. (2015). Perilaku Konsumen (Perspektif Kontemporer pada Motif, Tujuan, dan Keinginan Konsumen). Jakarta : Kencana Prenada Media Group
  9. Syafuddin, K. (2020). COSPLAY SEBAGAI AJANG MENDAPATKAN PENGAKUAN MASYARAKAT (Analisis Politik Identitas Cosplayer di Dunia Virtual. Jurnal Kajian Dan Terapan Media, Bahasa, Komunikasi, 1(3), 158–173
  10. Thorn, M. (2000). Girls and Women Getting Out of Hand: The Pleasure and Politics of Japan’s Amateur Comics Community. Fanning and Consumer Culture in Contemporary Japan. Albany: State University of New York
  11. Trisilowaty, D. (2017). Eksistensi dan Identitas di Media Baru. Komunikasi, XI(01), 86–92

Last update:

No citation recorded.

Last update: 2024-04-25 13:32:30

No citation recorded.