PENGALAMAN REMAJA BERUSIA DI BAWAH 18 TAHUN DALAM BERMAIN GRAND THEFT AUTO GAME

*Fikri Yumna Aqila -  Universitas Muhammadiyah Surakarta, Indonesia
Oktavia Gesti Riyandanie -  Universitas Muhammadiyah Surakarta, Indonesia
Reissa Nur Fauziah -  Universitas Muhammadiyah Surakarta, Indonesia
Ro'iz Santria Giri -  Universitas Muhammadiyah Surakarta, Indonesia
Received: 30 Dec 2016; Published: 21 Jun 2017.
Open Access
Citation Format:
Article Info
Section: Research Article
Language: ID
Full Text:
Statistics: 1906 1809
Abstract
GTA (Grand Theft Auto) is a video game containing sexual and violent content classified as a mature category (18+). However in Indonesia, this video game is often played by teenegers under 18 years old. This research purposes to describe teeneger’s experience on playing GTA game and the factors influencing them to play the game. The informants of this research are 6 teenegers who have been playing this game with under 18 years old obtained by using snowball sample technique. The method used in this research is qualitative with phenomenological approach. The data were collected through semi-structured interview. The result of this research shows that teenegers who play this game said that they could gain new experiences like being outside of country situation. For teenegers it was exciting because they could perform things that they could not do in the real life like kill, rob, and fight beetwen gang. The factors influencing them to play GTA game come from their playmates, parent’s supervision, and also education level. Playmates are the main cause for teenegers to play GTA game. Teenagers playing GTA game without parent's supervision will tend to get negative impact. While higher level of teeneger education decreases the intensity of playing GTA game. Therefore, in order to minimize negative impact obtained by teenegers in playing GTA game, it requires the parent supervision so that the teenegers know time limit to play and the certain behavior in the game that may or may not be imitated in the real life.
Keywords
playing; GTA game; adolescence; peer; parents

Article Metrics: