skip to main content

PENGARUH KONSUMSI ANIME DAN MANGA TERHADAP PEMBELAJARAN BUDAYA DAN BAHASA JEPANG

DIII Bahasa Jepang, Sekolah Vokasi, Universitas Gadjah Mada, Indonesia

Received: 12 Mar 2018; Published: 19 Apr 2018.
Open Access Copyright (c) 2018 IZUMI under http://creativecommons.org/licenses/by-sa/4.0/.

Citation Format:
Abstract
(Title: The Effect of Anime and Manga Consumption on Japanese Language and Culture Learning) This research was conducted to look at how far anime and manga effect Japanese language learning among the students of the Japanese Program in the Vocational College of Universitas Gadjah Mada. The data were collected via a question form. The question form was distributed to 2nd year and 3rd year Japanese students in May 2017. The questions in the questionnaire include the Japanese language learning motivation, the level of interest in Japanese anime and manga, frequency of consuming anime/manga, as well as the effect on the Japanese language learning by consuming the products. From the data obtained, things can be concluded as follows: 1) most of the students stated that the first time they knew Japanese was through anime/manga; 2) watching anime can support students’ Japanese learning, especially for vocabulary enrichment, listening exercises, and understanding the context of the use of Japanese words or expressions; and 3) most of the students experienced a change of perceptions about Japanese language and culture after learning Japanese in the university. However, the language used in the anime contains stereotypical elements (known as role language or yakuwarigo) and therefore yakuwarigo and sociological context in Japanese should be introduced to the students.
Fulltext View|Download
Keywords: Japanese learning; manga; anime; yakuwarigo
Funding: Sekolah Vokasi, Universitas Gadjah Mada

Article Metrics:

  1. Asosiasi Penyelenggara Jasa Internet Indonesia. (2016). “Infografis Penetrasi dan Perilaku Pengguna Internet Indonesia, survey 2016”. https://apjii.or.id/content/read/39/264/Survei-Internet-APJII-2016, diakses pada 22 Februari 2016
  2. Djafri, Fatmawati. (2016). A Study on the Motivational Change of Japanese Learning in Higher Educational Institution: Narratives of Indonesian Japanese Learners. Transcommunication, 3 (2), 211-231
  3. Japan Foundation. (2013). Press Release: 2012 nen Kaigai Nihongo Kyouiku Kikan Chousa---Sokuhouchi Happyou Sekai no Nihongo Gakushuushasuu 9.1% Zouka
  4. http://www.jpf.go.jp/j/japanese/survey/result/survey12.html. Diakses pada tanggal 22 Februari 2017
  5. Junjie, Shan, et.al. (2017). Analysis of Dialog Difficulty in Anime Comparing with JLPT Linstening Tests. Procedia Computer Science, 112, 1345-1352
  6. Kawasaki-Tull, Tsubura. (2011). An Anime Fan becomes a Japanese Learner— Case Study Research in Trinidad and Tobago. Nihongo Kyouiku Houhou Kenkyuukaishi, 18 (1), 32-33. (in Japanese)
  7. Kinsui, Satoshi. (2003). Vaacharu nihongo yakuwarigo no nazo [Virtual Japanese: The mysteries of role language]. Iwanami Shoten, Tokyo. (in Japanese)
  8. Kinsui, Satoshi. (2011). Role Language and Teaching Japanese as a Foreign Language. Journal of Japanese Language Teaching, 150, 34-41. (in Japanese)
  9. Kondo, Yumiko & Muranaka, Masako. (2010). Can Japanese Pop Culture Enthusiasts be Considered as Potential Japanese Language Learners? Kokusai Kouryuu Kikin. Nihongo Kyouiku Kiyou, 6, 7-21. (in Japanese)
  10. Nemoto, Aiko. (2011). Motivation of Japanese Learners in Qatar: based on interviews of learners who completed a Japanese course at the LTI. Hitotsu Bashi Daigaku. Kokusai Kyouiku Sentaa Kiyou, 2, 85-96
  11. Novianti, Nalti. (2007). Dampak Drama, Anime, dan Musik Jepang Terhadap Minat Belajar Bahasa Jepang. Jurnal Lingua Cultura,1(2), 151-156
  12. Suzuki, Yoko. (2014). Japanese for JFL (Japanese as Foreign Language) Learners through Japanese Pop-culture – Using Japanese Manga –. Gakuen, No. 879, 1-14
  13. Toyoshima, Noboru. (2013). Emergent Process of Language Acquisition: Japanese Language Learning and the Consumption of Japanese Culture Products in Thailand. Southeast Asian Studies, 2 (2), 285-321
  14. Wahidati, Lufi. (2014). Indoneshiago Honyakuban Manga ni Okeru Nihongo Kigen no Shakuyougo. Aichi Prefectural University. (Tesis tidak dipublikasikan)

Last update:

  1. Positive and Negative Impacts of Korean and Japanese Cultures on High School Students of Taman Siswa Rancaekek

    Dita Adriany, Dea Fitri Aulia, Dian Dinarni, Siti Hamidah. Lakon : Jurnal Kajian Sastra dan Budaya, 12 (2), 2023. doi: 10.20473/lakon.v12i2.45831
  2. Study in Japan and the Motivation of Japanese Language Learners in Higher Educational Institutions in Indonesia

    Fatmawati Djafri, Lufi Wahidati. IZUMI, 9 (2), 2020. doi: 10.14710/izumi.9.2.112-120

Last update: 2024-11-14 21:42:40

No citation recorded.